AI Insights · Timothy · October 2022
Top 5 Basketball Games Apps Performance in Guatemala Q3 2022
Examining the performance of the top 5 basketball games on a unified platform in Guatemala during Q3 2022, with data sourced from Sensor Tower.
During the third quarter of 2022, the performance of the top 5 basketball games on a unified platform in Guatemala demonstrated varied trends in downloads, revenue, and active users.
NBA LIVE Mobile Basketball from Electronic Arts saw a fluctuating weekly revenue, peaking in the last week of June at around $50 and dropping to about $11 in the first week of September. Weekly downloads for the game showed a consistent decline, starting at approximately 1.3K at the end of June and ending at around 685 by the end of September. The number of weekly active users also followed a downward trend, decreasing from about 8.4K in late June to roughly 5.5K by the end of September.
Basketball Stars™: Multiplayer by Miniclip.com experienced a varied revenue pattern with a peak of $23 in mid-July, but it significantly dropped to about $5 by mid-September. Downloads for the game varied, starting at around 727 in late June, dipping to 590 in late August, and then recovering to 705 by the end of September. Active users saw a peak of around 3.4K in early September before stabilizing at about 2.9K by the end of the month.
Basketball Battle - Fun Hoops from DoubleTap Software LLC had minimal weekly revenue, consistently around $1 to $2. Downloads showed an increasing trend from 312 in late June to a peak of 941 in early August, ending at around 725 in the last week of September. Active users mirrored this upward trend, peaking at about 3.9K in early August and stabilizing around 3.5K by the end of September.
Basket Battle from SUPERSONIC STUDIOS LTD did not generate any revenue during the period. However, the game saw a significant increase in downloads, from 271 in late June to a peak of 1.1K in late August, ending at 594 in late September. Active users also increased, from 744 in late June to a peak of around 3.4K in mid-September, stabilizing at about 3.2K by the end of the quarter.
Mini Basketball, also by Miniclip.com, had a peak revenue of around $65 in late June, which then declined to about $1 by mid-September. Weekly downloads started at 637 in late June, peaked at 720 in mid-July, and ended at around 397 by the end of September. Active users showed a similar trend, peaking at around 1.2K in late July and stabilizing at about 812 by the end of September.
For more detailed insights and data, visit Sensor Tower.